Version 1.04 (xx-xx-xx)
  Fixed bug with breakpoints being flushed not long after they are loaded 
  Fixed some HDMA issues
  Added IPS Support for SWC and headerless ROMs
  More updates to the user interface
  Fixed Major error in State Save for SAPU
  Updated SCPU registers to match power on defaults
  Added startup symbol file sleuth.sym
  Finished support for WLA Symbol and Sleuth Symbol files
  Isolated and improved Game Doctor Mapping
  Updated SA-1 65816 Core to match SCPU
  Updated SPC700 Opcodes ADC, SBC, ADDW, SUBW, MUL, BRK, DAA and DAS
  Updated BGxxofs registers (thanks to anomie for the research)
  Added six more PCB types (thanks again to JohnDie)
  Modified Directional Pad button masking for Joypads
  Fixed Overdump Detection
  Upgraded to Borland Delphi 2005 Personal
  Updated sleuth.db

Version 1.03 (01-04-05)
  Added Export Data to the State Manager (wram, vram, dma and spcram)
  Added commandline loading of files
  Added Preliminary support for WLA Symbol files (breakpoints only)
  Fixed Serial data ports to correctly spool bit data
  Added Preliminary support for Super Turbo File and Turbo File
  Updated CPU timing to match hardware specifications
  Replaced CPU Operation Code timing with Cycle-by-Cycle
  Fixed SA-1 Normal DMA, was using CPU Bus instead of SA-1 Bus
  Fixed BS-X Mapping Registers incase 'BS-X.SRM' already exists and is corrupt
  Fixed SA-1 BWRAM Size Detection
  Added a couple more PCB types (thanks to JohnDie and the Dumper)
  Updated Licensee Names to match information obtained from the Nintendo Website
  Now using Maker Code instead of License Code for Licenses Names
  Added hints to the Gamepak Properties Window
  Updated Sleuth.db

Version 1.02 (24-12-04)
  Added SA-1 Bitmap File Registers and Character DMA Buffer Transfer
  Updated the SA-1 Registers and Memory Mapping
  Added PCB patching to Game Doctor 3 Headers
  Disallowed transfer from WRAM to $2180 and vice-versa for high speed DMA
  Added freeze in CPU execution to each scanline (OPHCT: 135-143)
  Modified Overdump detection to more reliablely identify open architecture
  Extended Database to override cartridge mapping using PCB indentification
  Added Support for BS-X Cartridge Mapping Registers
  Added Header Detection at Bank $40 for ROMs larger than 32Mbits
  Shifted OAM Address Reset to LineBlank/ForceBlank, should fix object corruption in Dungeon Master
  Adjusted the Color Map to produce slightly brighter colours
  Fixed the 65816 Reset to resemble an interrupt
  Fixed Window Handles for some problem Message Boxes
  Fixed NMITIMEN Register - XBand Modem BIOS (U) accidently caused NMI to re-interrupt
  Fixed 20Mbit HIROM Game Doctor file header
  Fixed Super Wildcard Real-Time Save Load
  Fixed SRAM Mapping in Game Doctor Mode
  Enabled Game Doctor SF III to Send BackupRAM
  Added Custom Paths for Gamepak, BackupRAM, PNG and State Files.
  Updated readme.txt
  Updated bpsfmt.txt
  Updated sleuth.db

Version 1.01 (04-10-04)
  Updated readme.txt  

Version 1.00 (22-09-04)
  First Public Release